A browser-based point-cloud renderer built on Three.js and custom GLSL shaders that reconstructs interior and street scenes from PLY spatial captures or procedural worker fixtures.
Rather than smoothing away capture defects, the shader pipeline exposes controls for scan-ring periodicity, depth quantization bands, missing-data wedges, layer misalignment, and temporal decay asseen regions thin out over time. Binary PLY parsing runs off the main thread in a Web Worker and streams typed attribute buffers directly to the GPU.